Marble run

Contains a lot of planets in a little bag away from the wormhole, but the nebula makes it a long trip both ways.

8 planets, 1 nebula, 8 resources, 10 influence, 1 green tech and 1 blue tech

Green (B) wormhole

Super tux land

Home of cybernetic penguins that live in the supernova and on Meer.

3 planets, 1 supernova, 1 resource, 8 influence, 1 red tech and 1 green tech

Orange (A) wormhole

Muhammad's palace

Great riches await those reckless enough to make the journey, but at what price?

2 legendary planets, 1 asteroid field, 1 gravity rift, 5 resources, 1 influence

Orange (A) wormhole

Gateway to nowhere

A small cluster of planets close to a dying sun and not much else. Plenty of latinum to mine, though.

3 planets, 1 supernova, 1 empty space, 7 resources, 3 influence, 1 green tech

Green (B) wormhole

Throwback

Named after some kind of famous ogre, this system has planets either side of the wormhole.

3 planets, 5 resources, 7 influence, 1 green tech

Orange (A) wormhole

Jezebel's lens

A rare artificial system, part of a failed energy generation experiment that rather than creating a new sun created a new planet from a nebula instead.

4 planets, 1 nebula, 7 resources, 5 influence, 1 yellow tech, 1 blue tech

Green (B) wormhole

Gangster's paradise

Hidden behind a gravity rift, this small cove has been a pirate hideout for as long as anyone can remember.

4 planets, 1 gravity rift, 8 resources, 3 influence, 2 red techs

Green (B) wormhole

Back passage

A sneaky run-through between wormholes that's seen more than it's fair share of territory disputes over the years.

4 planets, 10 resources, 6 influence

Orange (A) wormhole, Green (B) wormhole

Mecatol Rex

A system that needs no introduction, well linked with wormholes but a little troubling if you don't have antimass deflectors.

Mecatol rex, 6 planets, 2 asteroid fields, 9 resources, 14 influence

Orange (A) wormhole, Green (B) wormhole, Ion storm (unstable) wormhole